Kebab Engine


Kebab Engine is a game engine created from scratch in C++ with another colleague. The main goal of this engine is to understand how a very basic engine works and which are the basic aspects of setting a tool like that.

My contributions to this project are:

  • Full OpenGL integration and abstraction
  • Shaders pipeline
  • 3D Models and textures importer (also supporting drag & drop)
  • Viewport guizmos
  • Resource Manager
  • Scenes serialization
  • Play/Pause/Stop simulation
  • Mousepicking

Among others! If you want to see detailed information you can check the website HERE.

See it on github Latest release