Zenit
Zenit is a procedural material creator node-based in OpenGL and C++ for the final thesis at UPC-CITM.
This tool is centered in the PBR metallic workflow, allowing to create each different textures that take part in this technique using a tiny but complete library of nodes that include Generators, Filters, Operators and Basic nodes.
- Flat color
- Gradient
- Transform 2D
- Circle
- Checkers
- White Noise
- Fractal Brownian Motion (FBM)
- Gradient Noise
- Voronoi
- KIFS Fractal
- Normal Map
- Edge Detector
- Twirl
- Invert
- Blend
- Clamp
- Max
- Min
- Pow
- Add
- Subtract